Data Privacy and Data Frames in Cloud Gaming
Introduction
As there’s growth in the Internet of Things,
technology and Gaming platforms have taken an evolutionary change over the past
2 decades in the industry. The advancement in gaming technology has fragmented
the records continuously over the years with its modern inventiveness from
pixel art to 2 dimensions, 3-dimensional models in terms of graphics. The
global gaming market has crossed more than 200 billion dollars by 2023.
What is cloud
gaming?
The era of hardware gaming has slowed down and
been replaced by online gaming might also be known as “Cloud gaming”. Cloud
gaming is also known as on-demand gaming or Gaming as a Service (Gaas). A
platform that refers to playing video games with processing power and
computational valuable resources such as remote servers in the cloud. A gateway
with no reliance on local hardware such as gaming consoles, or high-end gaming
PC setup that costs a lot of money, Cloud gaming allows users to live stream
their gameplay from any device such as smartphones, Tablets, Tv, and low-end
computers. Cloud-based gaming is the new periphery in the gaming ecosystem in
which several cloud service providers services with their own advantages and
disadvantages. Companies that support cloud gaming, such as Amazon Luna, Google
Stadia, Sony Playstation now, Nvidia GeForce now, and Xbox Cloud Gaming
(precisely known as Project xCloud). These services typically require stable
internet connectivity.
Advantages
In Cloud Gaming, the game is enacted and bestowed
on power-packed servers located in their data centre. The audio and video
during live-stream gameplay to the player’s device in real-time, inputs are
sent back to the servers. This allows players to take full advantage of the
graphical view and resource-intensive gaming features without actually paying
for expensive hardware PC installations. The benefits that cloud gaming
provides are not only good for developers but for publishers, as it eliminates
the top-tier cost of purchasing and maintenance of powerful hardware gaming
consoles. It gives accessibility to the user to access its game and save data
anywhere, anytime, with a stable internet connection, as it is stored in cloud
storage.
How does it work?
Data frames in cloud gaming refer to units of
data that are transmitted from the remote servers to the player’s gaming device
during the gameplay session. These data frames consist of audio, video, and
input information necessary to provide and update the game plan profile screen.
While playing, the game servers constantly process the logic, update the
graphics, and generate better-quality audio. The server then compresses this
data into frames, especially the snapshots of the live stream. These data
frames are sent to the player’s device in real-time. Looking at the player’s
end, the received data frames are in decompression mode and displayed on the
screen, creating graphical visual and audio experiences. The player’s input,
such as clicks, buttons, movements, and voice control, is also transmitted back
to the server as pieces of data frames. The server takes these data frames into
consideration, revises the game state accordingly, generates a new frame, and
the process of sending and receiving continues. The frequency of transmitted
frames is measured in frames per second(FPS). Standard gaming data frame
transmission takes 30 FPS to 60 FPS, and the possibility could be even higher.
These data frames also lead to latency in transmission as it transfers over the
internet between the server and the player’s device.
The Process of how data frames are collected,
stored, analysed, and how it is being utilised in cloud gaming.
- Data Frame
Collection: Cloud Gaming platforms collect resources
from various sources to gain insights about the player’s behaviour, choice
of preference, and performance. This includes the game data in which the
player’s actions, input methods such as clicks, movements, and game
statistics. Performance data, which gets delayed due to network issues, is
rendered and updated in technical aspects. User Profile Data in which
details about the player during the registration phase are collected.
- Data Frame
Storage: The cloud gaming provider stores the
collected data frames in the database. This database can be used in
various aspects, including, Personalizing players’ preferences, progress,
achievements, and choice of selection on live stream games, to provide a
tailored gaming experience. It stores data and gameplay performance
metrics for further analysis and Discernment.
- Data Frames
analysis: The stored data can be analysed using different
techniques and tools. This includes recognising various behavioural
patterns, Performance optimisation, and business intelligence for
analysing user profile data, pricing, market strategies, and content
offerings.
- Utilisation
of data frames: Epiphanies gained from data analysis can be
utilised in various forms, such as Game development and designing purposes
by understanding user preference helps in creating a more creative, more
engaging experience.
Data Frame Security is an essential part of cloud
gaming as it consists of audio, video, player’s private information, and vital
gaming experience information. In order to sustain data security in cloud
gaming conveyance and processing, cloud gaming providers employ some measures:
The foremost step is encrypting data frames
before and during transmission between the cloud server and the player’s
device. Techniques such as SSL(Secure Socket Layer) and TLS (Transmission Layer
Security) are the two most essential and standard methods to protect data frames
from unauthorised access and tampering with any kind of information. Cloud
Gaming protocols transmit data frames on established protocols such as
HTTPS(secure) or Websockets, this helps to add an additional layer of security.
For network security, cloud service providers use some preventive tools, such
as firewalls, intrusion detection systems(IDS), and intrusion prevention
systems(IPS), to protect against network-based attacks. User authentication,
such as 2FA(two-factor authentication) and biometrics in order to protect from
unauthorised access to prevent getting the user’s account and their data frames
hacked.
Colocation Impacts over Gaming Consoles,
Colocations are also referred to as co-locations. Co-locations are data centre
service providers that provide a secure, climate-controlled environment. It
probably refers to the dwelling practices of their infrastructure services in
the third-party data centres.
Conclusion
In conclusion, Cloud gaming platforms allow
players to set their objectives and goals resembling traditional goals. Players
aim for game progression achievements and multiplayer competition, with access
to substantial libraries while game streaming, exploring various titles,
backgrounds, and tools, can collaborate with other players online. Cloud gaming
platforms provide reliability, flexibility, and scalability not only to the
players but also to the developers and publishers it is convenient for players
to enable and adapt their targets that fit in their choice of preference by
taking advantage of its distinctive characteristics. proffered by cloud gaming
platforms.
-Sakshi
Ankush Dhanawade(cyberpeace intern)
FEEL FREE TO DROP US A LINE.